Abilities: Str 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11
AC: 15 (+1 Size, +1 Dex, +3 studded leather)
Advancement: By character class
Attacks: Longsword +2 melee; or heavy crossbow +3 ranged
CR: ½
Damage: Longsword 1d8-1; or heavy crossbow 1d10
HD: 1d8 (4)
Initiative: +1 (Dex)
Organization: Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)
Qualities: Darkvision, deep halfling traits
Reach: 5 ft. by 5 ft./5 ft.
Saves: Fort +3, Ref +2, Will +1
Size: Small
Skills: Deep halflings receive a +2 racial bonus to Appraise checks and Craft checks that are related to stone or metal. Their keen hearing bestows a +2 racial bonus to Listen checks.